Using android app Medibang Paint created this artwork. My reference is a character from Game of Thrones.

Oohhh i love experimenting colors on my tablet. I’m using artflow android app.

Sketch study using Android app ‘Artflow’. Ooohh, I love the brushes. (Image link for my reference)

artflow_201705190223

My rendition of UK’s Queen Elizabeth II.

Android app ‘ Painter’ with added color sketch test. I increased the canvas size and having lag for my tablet.

Reference for the image here

elizabeth

Using the Android app ‘ Painter’, a sample head sketch of Albert Einstein.

einstein

 

 

Testing the Android app ‘ Painter’ on my Samsung Galaxy Tab A 10.1 with S-Pen, and as a reference…I use this guy

Head study #1

Haven’t checked my blog for more than a year…I guess I have a new hobby now since I recently bought a Samsung tablet (Galaxy Tab A 10.1 with S pen). Guess what,  I’m typing this on my tablet with a bluetooth keyboard attached. I’m beginning to like it because of the big battery capacity for this tablet. I can watch hours and hours of movie…play games, etc. The nice part is…I can draw on this thing using the stylus pen with hundreds of android apps to download.

I’m thinking of the newest Samsung tablet (Galaxy Tab S3) but the price is too much for me unless it runs on a dual system (e.g. Windows and Android).

Anyway, here’s my first test using the Android app ‘Painter’. Just sketching on how to use this app…

 

facetest

Here’s a short tutorial as a request on how I animate the arrows from my past project.

 

 

Here’s the tutorial:

Now, back to LightWave. Here’s another experimentation using particles with hypervoxels attached to the rock model. Using Viewport Preview Renderer (VPR) is an easiest way to make changes on your subject in real-time. I use Mac Mini (mid 2010 model).

Credits for the 3D model goes to:
1. Earth model: Dean A. Scott
2. Asteroid model: Frogpony

Sample clips from the animation:

rock

space rock

Update: Feb. 16, 2016, added another particle test animation.

 

Sample clip with motion blur enabled in Physical renderer.

Sample clip with motion blur enabled in Physical renderer.

Using the cloth simulation in C4D:
I modeled the flag again, and added the same textures from my previous experiment. I notice that it’s more easy to configure the settings especially the wind for the different flags–though, I forgot to enable the cloth collision.

Anyway, using the default C4D’s Physical renderer with motion blur enabled, it took almost 4 hours for a 8 seconds animation (1280×720 pixels) on iMac 2013 model.*

*I’m using the computer for my job, and at the same time rendering in the background.

Here’s the sample animation:

August 2017
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