Here’s a short tutorial as a request on how I animate the arrows from my past project.

 

 

Here’s the tutorial:

Now, back to LightWave. Here’s another experimentation using particles with hypervoxels attached to the rock model. Using Viewport Preview Renderer (VPR) is an easiest way to make changes on your subject in real-time. I use Mac Mini (mid 2010 model).

Credits for the 3D model goes to:
1. Earth model: Dean A. Scott
2. Asteroid model: Frogpony

Sample clips from the animation:

rock

space rock

Update: Feb. 16, 2016, added another particle test animation.

 

Sample clip with motion blur enabled in Physical renderer.

Sample clip with motion blur enabled in Physical renderer.

Using the cloth simulation in C4D:
I modeled the flag again, and added the same textures from my previous experiment. I notice that it’s more easy to configure the settings especially the wind for the different flags–though, I forgot to enable the cloth collision.

Anyway, using the default C4D’s Physical renderer with motion blur enabled, it took almost 4 hours for a 8 seconds animation (1280×720 pixels) on iMac 2013 model.*

*I’m using the computer for my job, and at the same time rendering in the background.

Here’s the sample animation:

After playing with LightWave, I test another 3D application–Cinema 4D. A nice application with easy to the eyes user interface in comparison to LightWave, and with a built-in fast renderer like LightWave. To test, I import/merge the x-wing model from my previous Lightwave sample and added new lights (spot light) with volumetric.

Afterburner test in Cinema 4D

Afterburner test in Cinema 4D

Here’s the test animation with Adobe After Effects for compositing.

A test animation rendered in LightWave with a camera parented to the X-Wing model.

camtarget

Credit goes to the 3D model of Millenium Falcon; Andy Crook, “Bombshell Betty” X-Wing Variant; Tony Bruno.

I added jet exhaust flare to the X-Wing using distant light with volumetric lighting enabled with many experimentation to create that kind of light, and strange that there’s no lattice tool unless you buy a 3rd party plugins (Blender, Maya, and Modo have it), then I exclude objects to disable the distant light coming from the X-Wing’s exhaust pipe;

exclude

Added star field, enabled the lens flare, glow, motion blur, 3 light setting, and disabled radiosity for fast rendering.

See the sample animation:

The nice thing about Lightwave 3D, there’s a lens flare effect that can easily added, and to test, I downloaded a “Bombshell Betty” X-Wing Variant from foundation3d.com. A 3D mesh modeled by Tony Bruno.

I added lights with different intensity, and hopefully learn to rig the wings for animation.

side1

side2

Update (4-27-15): Added afterburner created in LightWave with procedural textures in alpha channel.

plumetest

Update (4-27-15) # 2: Changed the afterburner light to distant.

plumetest2

Update (5-2-15): Afterburner test animation

Rendered in Lightwave 3D, using the default render setting added motion blur and glow. Disabled radiosity, I added 3 lights instead with different intensity. Nothing fancy in compositing, I just combined the images for the final output.

A sample clip from animation.

A sample image from animation.

Here’s the sample animation, and the credit goes to Andy Crook for the Millenium Falcon 3D model, and the Imperial Star Destroyer 3D model from scifi3d.com.

Using the same old file, exported from Blender, I re-arrange, added more textures and test LightWave’s default renderer.

My favorite start-up object–a coffee mug in LightWave 3D. I’m testing LW 11.6 if I can easily create the mug in comparison to Blender, Maya, and Modo that I already tested. The nice thing about LightWave, is the renderer, quite fast though I’m using the 2010 Mac Mini model.

Here’s a sample, rendered in 9minutes, 1280 x 720px, AA10, depth of field, I use instances for one mug.

9minb

A Sample screen video recorded by Quicktime:

 

 

I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.

Here’s the output:

ON BLENDER:
Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.

channel_test

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