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A sample mug modeling from a noob. I’ve been using extrude most of the time from Maya and Blender, but a different approach in Modo.

My strawberry file modeled from Maya, import and rendered in Modo with Antialiasing of 32 samples with depth of field (4minutes on iMac 2013, 1280×720).

strawberrymodo_4min

I noticed that the texture’s png transparency isn’t automatic after uv-mapped, it should be enabled by right clicking the effect in the shader using RGBA of Special Effects.

leaf_rgba

After…

leaf_rgbafix

In Modo, the default feature for png’s alpha can only be seen on one side unlike other 3D programs–Maya and Blender–that I use. To enable, see the picture below.

leaf_rgbafix2

A test animation using Modo. Credit goes to Modo community.

A simple geometry and Modo’s mesh, and plants added on how the illumination works at the background.

firetest1

A sample animation:

Software: Blender version 2.71 (testbuild 2)

Beta test for the newest Blender build #2, I use my old model I created for the soft shadows in Blender Internal; using the same procedure from my previous post.

getta_softshad

Render samples:

softshadow

With HDR environment

gettastandenviron

Software: Blender version 2.70a

After a series of tests, adding a shadow catcher in Blender is easy with the Blender Internal as my default renderer–without the need of node compositing. Here’s the sample rendered in Blender Internal with an added effect of defocus node for my viewing pleasure :p.

shadtransparent

Using the same model (again), with a HDR file as my environment, I added a mesh plane for the shadow catcher.

shadow5a

The set-up:

shadowcatchplane4

1. Select the mesh plane, check the ‘Shadows Only’ on the material.

Optional: The ‘Receive Transparent’ are for textures with transparency (pngs)

2. For the environment: Click the World tab then go to Texture. Add, change the clouds type to image, then upload the hdr file

worldsettingtexture1

worldsettingtexture2

3. Change the coordinates to ‘Equirectangular,’ and the influence to ‘Horizon.’

worldsetting3

4. Back to the World setting, enable the Real Sky

5. Render

shadow_transparent6

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