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Now, back to LightWave. Here’s another experimentation using particles with hypervoxels attached to the rock model. Using Viewport Preview Renderer (VPR) is an easiest way to make changes on your subject in real-time. I use Mac Mini (mid 2010 model).
Credits for the 3D model goes to:
1. Earth model: Dean A. Scott
2. Asteroid model: Frogpony
Sample clips from the animation:
Update: Feb. 16, 2016, added another particle test animation.
A test animation rendered in LightWave with a camera parented to the X-Wing model.
Credit goes to the 3D model of Millenium Falcon; Andy Crook, “Bombshell Betty” X-Wing Variant; Tony Bruno.
I added jet exhaust flare to the X-Wing using distant light with volumetric lighting enabled with many experimentation to create that kind of light, and strange that there’s no lattice tool unless you buy a 3rd party plugins (Blender, Maya, and Modo have it), then I exclude objects to disable the distant light coming from the X-Wing’s exhaust pipe;
Added star field, enabled the lens flare, glow, motion blur, 3 light setting, and disabled radiosity for fast rendering.
See the sample animation: