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A sample animation using Blender’s 2.72 dynamic paint to create ripple effect. I use the boat as a brush and the ocean mesh as canvas. Using depth in the defocus node, rendered in Blender Internal.

Ocean material

A sample clip rendered in Blender Internal

A sample cllip rendered in Blender Internal

 

Sample animation:

After Maya’s Ocean test, I use the latest release of Blender (2.72 RC1) for the ocean modifier.

Using the same boat, it’s much easier to use the depth of field in Blender with the combination of empty locator attached to the boat; the camera’s depth of field focus to the empty locator, and the defocus node in compositing. I use Blender Internal for rendering.

Sample clip from the animation

Sample clip from the animation

My boat is much faster than the speed boat. :p

clip5

The last time I use Blender Internal for heavy polygon have this weird flickering shadow. Using the same model, I rendered again to see some improvement from Blender 2.71. I added some effects with Adobe After Effects.

Software: Blender version 2.71 (testbuild 2)

Beta test for the newest Blender build #2, I use my old model I created for the soft shadows in Blender Internal; using the same procedure from my previous post.

getta_softshad

Render samples:

softshadow

With HDR environment

gettastandenviron

Software: Blender version 2.70a

After a series of tests, adding a shadow catcher in Blender is easy with the Blender Internal as my default renderer–without the need of node compositing. Here’s the sample rendered in Blender Internal with an added effect of defocus node for my viewing pleasure :p.

shadtransparent

Using the same model (again), with a HDR file as my environment, I added a mesh plane for the shadow catcher.

shadow5a

The set-up:

shadowcatchplane4

1. Select the mesh plane, check the ‘Shadows Only’ on the material.

Optional: The ‘Receive Transparent’ are for textures with transparency (pngs)

2. For the environment: Click the World tab then go to Texture. Add, change the clouds type to image, then upload the hdr file

worldsettingtexture1

worldsettingtexture2

3. Change the coordinates to ‘Equirectangular,’ and the influence to ‘Horizon.’

worldsetting3

4. Back to the World setting, enable the Real Sky

5. Render

shadow_transparent6

Using Blender 2.70, rendered with Blender Internal (best renderer when it comes to tight deadlines).

I added hdri image as my environment (free hdri image searched from google), and using the same map from my previous render.

Additional effects of motion blur and volumetric in Nuke compositing.

Anyway, here’s the short clip :p

June 2017
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