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I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.
Here’s the output:
Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.
I’m testing the latest build of Blender 2.73 / VB30 (2015-01-15) from Chaosgroup.com. The latest version are more of nodes compositing unlike the previous version (VB25).
Here’s the sample, using the old model from my previous animation. Well, it rendered, but changing camera position like the bottom view, the VFB (v-ray frame buffer) crashes frequently.