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The nice thing about Lightwave 3D, there’s a lens flare effect that can easily added, and to test, I downloaded a “Bombshell Betty” X-Wing Variant from foundation3d.com. A 3D mesh modeled by Tony Bruno.

I added lights with different intensity, and hopefully learn to rig the wings for animation.

side1

side2

Update (4-27-15): Added afterburner created in LightWave with procedural textures in alpha channel.

plumetest

Update (4-27-15) # 2: Changed the afterburner light to distant.

plumetest2

Update (5-2-15): Afterburner test animation

Rendered in Lightwave 3D, using the default render setting added motion blur and glow. Disabled radiosity, I added 3 lights instead with different intensity. Nothing fancy in compositing, I just combined the images for the final output.

A sample clip from animation.

A sample image from animation.

Here’s the sample animation, and the credit goes to Andy Crook for the Millenium Falcon 3D model, and the Imperial Star Destroyer 3D model from scifi3d.com.

Using the same old file, exported from Blender, I re-arrange, added more textures and test LightWave’s default renderer.

My favorite start-up object–a coffee mug in LightWave 3D. I’m testing LW 11.6 if I can easily create the mug in comparison to Blender, Maya, and Modo that I already tested. The nice thing about LightWave, is the renderer, quite fast though I’m using the 2010 Mac Mini model.

Here’s a sample, rendered in 9minutes, 1280 x 720px, AA10, depth of field, I use instances for one mug.

9minb

A Sample screen video recorded by Quicktime:

 

 

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