The nice thing about Lightwave 3D, there’s a lens flare effect that can easily added, and to test, I downloaded a “Bombshell Betty” X-Wing Variant from A 3D mesh modeled by Tony Bruno.

I added lights with different intensity, and hopefully learn to rig the wings for animation.



Update (4-27-15): Added afterburner created in LightWave with procedural textures in alpha channel.


Update (4-27-15) # 2: Changed the afterburner light to distant.


Update (5-2-15): Afterburner test animation

Rendered in Lightwave 3D, using the default render setting added motion blur and glow. Disabled radiosity, I added 3 lights instead with different intensity. Nothing fancy in compositing, I just combined the images for the final output.

A sample clip from animation.

A sample image from animation.

Here’s the sample animation, and the credit goes to Andy Crook for the Millenium Falcon 3D model, and the Imperial Star Destroyer 3D model from

Using the same old file, exported from Blender, I re-arrange, added more textures and test LightWave’s default renderer.

My favorite start-up object–a coffee mug in LightWave 3D. I’m testing LW 11.6 if I can easily create the mug in comparison to Blender, Maya, and Modo that I already tested. The nice thing about LightWave, is the renderer, quite fast though I’m using the 2010 Mac Mini model.

Here’s a sample, rendered in 9minutes, 1280 x 720px, AA10, depth of field, I use instances for one mug.


A Sample screen video recorded by Quicktime:



I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.

Here’s the output:

Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.


I’m testing the latest build of Blender 2.73 / VB30 (2015-01-15) from The latest version are more of nodes compositing unlike the previous version (VB25).

Here’s the sample, using the old model from my previous animation. Well, it rendered, but changing camera position like the bottom view, the VFB (v-ray frame buffer) crashes frequently.

The shrine (proposal) was modeled in Blender, import to Modo and added additional objects (trees, people, etc.).

First, I rendered this in Blender Internal but the flickering shadows are everywhere, and Cycles…nahhhh, it’ll take me days or weeks in my slowwww machine. I finished this animation in less than 3 days using the Modo renderer.


A sample animation using Blender’s 2.72 dynamic paint to create ripple effect. I use the boat as a brush and the ocean mesh as canvas. Using depth in the defocus node, rendered in Blender Internal.

Ocean material

A sample clip rendered in Blender Internal

A sample cllip rendered in Blender Internal


Sample animation:

After Maya’s Ocean test, I use the latest release of Blender (2.72 RC1) for the ocean modifier.

Using the same boat, it’s much easier to use the depth of field in Blender with the combination of empty locator attached to the boat; the camera’s depth of field focus to the empty locator, and the defocus node in compositing. I use Blender Internal for rendering.

Sample clip from the animation

Sample clip from the animation

My boat is much faster than the speed boat. :p

Quite a busy days…working 12 hours everyday except weekend to play :p. Anyway, here’s a test animation created in Maya: Using the sample from Maya’s Visor fluids–ocean and cloud. The ocean shader is ready for animation except for the cloud–it’s static–and need keyframes to move the clouds. Added the 3D boat model ( free download from for extra effect.

A sample clip:

A test clip from the animation.

A test clip from the animation.

Here’s the animation using Maya’s default software renderer. The only lacking are the water splashes.

June 2017
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