After playing with LightWave, I test another 3D application–Cinema 4D. A nice application with easy to the eyes user interface in comparison to LightWave, and with a built-in fast renderer like LightWave. To test, I import/merge the x-wing model from my previous Lightwave sample and added new lights (spot light) with volumetric.

Afterburner test in Cinema 4D

Afterburner test in Cinema 4D

Here’s the test animation with Adobe After Effects for compositing.

A test animation rendered in LightWave with a camera parented to the X-Wing model.


Credit goes to the 3D model of Millenium Falcon; Andy Crook, “Bombshell Betty” X-Wing Variant; Tony Bruno.

I added jet exhaust flare to the X-Wing using distant light with volumetric lighting enabled with many experimentation to create that kind of light, and strange that there’s no lattice tool unless you buy a 3rd party plugins (Blender, Maya, and Modo have it), then I exclude objects to disable the distant light coming from the X-Wing’s exhaust pipe;


Added star field, enabled the lens flare, glow, motion blur, 3 light setting, and disabled radiosity for fast rendering.

See the sample animation:

The nice thing about Lightwave 3D, there’s a lens flare effect that can easily added, and to test, I downloaded a “Bombshell Betty” X-Wing Variant from A 3D mesh modeled by Tony Bruno.

I added lights with different intensity, and hopefully learn to rig the wings for animation.



Update (4-27-15): Added afterburner created in LightWave with procedural textures in alpha channel.


Update (4-27-15) # 2: Changed the afterburner light to distant.


Update (5-2-15): Afterburner test animation

Rendered in Lightwave 3D, using the default render setting added motion blur and glow. Disabled radiosity, I added 3 lights instead with different intensity. Nothing fancy in compositing, I just combined the images for the final output.

A sample clip from animation.

A sample image from animation.

Here’s the sample animation, and the credit goes to Andy Crook for the Millenium Falcon 3D model, and the Imperial Star Destroyer 3D model from

Using the same old file, exported from Blender, I re-arrange, added more textures and test LightWave’s default renderer.

My favorite start-up object–a coffee mug in LightWave 3D. I’m testing LW 11.6 if I can easily create the mug in comparison to Blender, Maya, and Modo that I already tested. The nice thing about LightWave, is the renderer, quite fast though I’m using the 2010 Mac Mini model.

Here’s a sample, rendered in 9minutes, 1280 x 720px, AA10, depth of field, I use instances for one mug.


A Sample screen video recorded by Quicktime:



I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.

Here’s the output:

Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.


I’m testing the latest build of Blender 2.73 / VB30 (2015-01-15) from The latest version are more of nodes compositing unlike the previous version (VB25).

Here’s the sample, using the old model from my previous animation. Well, it rendered, but changing camera position like the bottom view, the VFB (v-ray frame buffer) crashes frequently.

The shrine (proposal) was modeled in Blender, import to Modo and added additional objects (trees, people, etc.).

First, I rendered this in Blender Internal but the flickering shadows are everywhere, and Cycles…nahhhh, it’ll take me days or weeks in my slowwww machine. I finished this animation in less than 3 days using the Modo renderer.


A sample animation using Blender’s 2.72 dynamic paint to create ripple effect. I use the boat as a brush and the ocean mesh as canvas. Using depth in the defocus node, rendered in Blender Internal.

Ocean material

A sample clip rendered in Blender Internal

A sample cllip rendered in Blender Internal


Sample animation:

August 2017
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