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Here’s another project for my next test animation: Clouds and Fluid particles on Maya; rendered in Mental Ray with composite and Adobe After Effects for lights. I noticed that Maya’s default renderer is faster than Mental Ray and both have similarities (though, not all), but Mental Ray’s setting for adding background is easier.

Star Trek NCC-1701

Added flares and sound in animation.

Rendered in Mental Ray with Composite and After Effects.

My first animation in Maya. Rendered in Mental Ray, 120 frames, 40 minutes.

Using Blender’s cloud script add-on, I can easily create different clouds effect; the only problem is, it can’t render in Cycles (duh). Anyway, Blender Internal is a great renderer though it lack in a some way, and I noticed that the more lights you add in a scene, the longer it will render.

Here’s the samples rendered in Blender Internal.

Rendered in Blender Internal with compositing.

Rendered in Blender Internal with compositing.

I used the exr file for color and additional lights.

With compositing for added effects and color correction.

With compositing for added effects and color correction.

Here’s another Maya-rendered-Star Trek samples with compositing (camera, glow, blur, etc.) for added effects.

Original render

Original render

With compositing and photoshop

With compositing and photoshop

With compositing

Another sample with compositing

Here’s another render with a cloud background for the NCC-1701 ship with additional camera effect.
Location: Earth

Flying high

Flying high

Fyling low

Flying low at night.

After watching the movie ‘Star Trek Into Darkness’, I got interested again on the Enterprise. A long time ago I downloaded Dennis Bailey’s Refit Enterprise Version 2 Mesh (Rel 8-27-2005) — the original link is not working anymore (http://stblender.iindigo3d.com) . The file is Blender that was converted by Eric Clark.

Here’s the original render in Blender.

Refit Enterprise2

From Blender to Maya, I deleted the original lights from Blender, replaced, added new lights, star background (credit: NASA) in Maya for depth effect. Fixed missing polygons.

And here’s my render in Mental Ray.

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