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Sample clip with motion blur enabled in Physical renderer.

Sample clip with motion blur enabled in Physical renderer.

Using the cloth simulation in C4D:
I modeled the flag again, and added the same textures from my previous experiment. I notice that it’s more easy to configure the settings especially the wind for the different flags–though, I forgot to enable the cloth collision.

Anyway, using the default C4D’s Physical renderer with motion blur enabled, it took almost 4 hours for a 8 seconds animation (1280×720 pixels) on iMac 2013 model.*

*I’m using the computer for my job, and at the same time rendering in the background.

Here’s the sample animation:

After playing with LightWave, I test another 3D application–Cinema 4D. A nice application with easy to the eyes user interface in comparison to LightWave, and with a built-in fast renderer like LightWave. To test, I import/merge the x-wing model from my previous Lightwave sample and added new lights (spot light) with volumetric.

Afterburner test in Cinema 4D

Afterburner test in Cinema 4D

Here’s the test animation with Adobe After Effects for compositing.

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