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Using the same model from my previous V-Ray render of “The White Room,” …no problem at all when converting the materials to YafaRay–just some minor tweaks. What I like in YafaRay renderer are the soft shadows it produce from photon mapping. YafaRay’s strength lies on the right settings, and can produce great results like V-Ray.
The odd thing is if I change the glossy to a not-so-glossy in the material setting, it produces a black dot[s] like this sample:
Here’s the test render:
Hmmmm..it’s a bug. Checking the ‘Use photon map’ on the material’s setting, disabled the black dots I’m seeing.
See the test render:
The black dots are gone. I rendered the scene in maximum resolution (1920 x 1280 pixels) with 5000000 diffuse photons, final gather at 16 samples, etc.., and the time it rendered–7hours+.
Here’s the final render with compositing.