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After Maya’s Ocean test, I use the latest release of Blender (2.72 RC1) for the ocean modifier.
Using the same boat, it’s much easier to use the depth of field in Blender with the combination of empty locator attached to the boat; the camera’s depth of field focus to the empty locator, and the defocus node in compositing. I use Blender Internal for rendering.
My boat is much faster than the speed boat. :p
Quite a busy days…working 12 hours everyday except weekend to play :p. Anyway, here’s a test animation created in Maya: Using the sample from Maya’s Visor fluids–ocean and cloud. The ocean shader is ready for animation except for the cloud–it’s static–and need keyframes to move the clouds. Added the 3D boat model ( free download from http://archive3d.net) for extra effect.
A sample clip:
Here’s the animation using Maya’s default software renderer. The only lacking are the water splashes.