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The shrine (proposal) was modeled in Blender, import to Modo and added additional objects (trees, people, etc.).

First, I rendered this in Blender Internal but the flickering shadows are everywhere, and Cycles…nahhhh, it’ll take me days or weeks in my slowwww machine. I finished this animation in less than 3 days using the Modo renderer.


Quite a busy days…working 12 hours everyday except weekend to play :p. Anyway, here’s a test animation created in Maya: Using the sample from Maya’s Visor fluids–ocean and cloud. The ocean shader is ready for animation except for the cloud–it’s static–and need keyframes to move the clouds. Added the 3D boat model ( free download from for extra effect.

A sample clip:

A test clip from the animation.

A test clip from the animation.

Here’s the animation using Maya’s default software renderer. The only lacking are the water splashes.

Here’s my own workaround, and find that the best way to add a curve is from the body itself. Adding NURBS and converting to polygon is time consuming if I want the vertices to merge or bridge it from another body.

A final output on How to: Coffee Cup Modeling

Being an artist (graphics), I haven’t tried 3D modeling because my computer sucks when it comes to processor and graphics card. Using 3D software needs a computer with a bigger RAM for rendering and a faster processor. The only software that are capable for my sucky 1GB RAM computer I had are Adobe Illustrator, Photoshop, and InDesign. Anyway, I bought a computer with a 5GB RAM I installed–MAC that is. MACs are overpriced stuff compared to PCs with¬† the same specifications (hardware).

To make the story short, tadaaaa…. my first 3D model, a coffee mug.

coffee mug

The software is Blender from, an open source application you can download (I love open source, and it’s free). Maybe I’ll create more coffee mugs model after this :D –my new hobby.

Using the 3D application like ‘Blender’¬† is far different from the Adobe Illustrator I’m using. I rendered this coffee mug image using the default ‘blender renderer.’ The smooth handle was made from the bezier curve, the body mesh was from the cylinder–extrude that, extrude this, rotate that, rotate this, and etc…and if possible, I’ll create a Hulk model, naaaaaa..

June 2017
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