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Created and animated in Maya. The Millennium Falcon is a Blender file from Blendswap by KuhnIndustries (http://www.blendswap.com/blends/view/48469); I export, and converted the mesh into Maya. The AT-ST Walker is an old file from http://www.theforce.net/scifi3d/.
A work in progress.
Scale test for the walker and the falcon for animation.
In this process I learned the mistakes of rigging– the wrong joint axes after a mirror joint, and manually correcting it–no wonder I’m having trouble animating this in Maya.
The Graph Editor is a nice utility to copy the time element (keys) from one body to another (right leg animation copied to left leg and offset it), and looping the animation. Anyway, here’s the sample:
Another test sample with environment (hdri), and an image plane with a hdri texture for shadow. The only polygon here is the AT-ST model.
OK, enough with the flight thing in Star Trek, While I’m searching in my hard drive, I found this model, the AT-ST Walker. I downloaded this 3D model long time ago and would like to credit the author (the site was http://www.theforce.net/scifi3d/) but got lost in my hard drive. Well, I changed and added some like lambert, phong, rigging, and more. The background is a HDRI file and downloaded free in the internet (again, there’s no name to credit).
Anyway, here are some images I made (created in Maya, rendered in Mental Ray, and Adobe After Effects):
I’ll test animate later…
Rigged and ready to animate in Maya. I tried rigging in Blender, but in Maya is a different approach–should be careful when pressing keyboard ‘coz it deformed my character at the end, so I rigged this thing twice.
Here’s a sample, testing the light and shadow.
Here’s my latest animation with clouds, and water, and with a free HDRI cloud background on the last part. Rendered in Mental Ray with Composite, and Adobe After Effects.
I deleted and re-created new light effects.