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I downloaded this file to test the V-Ray Materials and light set-up. It’s not easy at first because the original materials were set on Cycles, so I have to start from scratch. The original textures are included except the wooden floor which I replaced another. The original model can be seen here
Rendered in Cycles with Compositing
Here’s my V-Ray render with Compositing
KeyShot from Luxion is a nice rendering application for 3D models, but hard to set-up in interiors (furnitures).
Using my mazinger model in Blender, exported to obj file, and import it to KeyShot
Here’s the result:
Rendered with environment
Using the same scene from my previous renders (and the same hardware, of course), the V-Ray integration to Blender is another addition to the other rendering engines I tested, especially in Blender (eg. Luxrender, Indigo, MaxWell). What amazed me was the fast rendering time–9 minutes.
After compositing in Blender:
I’m testing how the solid mesh (monkey) affect the solid texture (photos of leaves and man) with an alpha channel using the Blender’s Cycles (ver 2.64a) renderer. Using the sun as a light source with 0.003 size. Other renderers like YafaRay have a strange shadow when it comes to alpha channel.
Sample scene set-up:
Here’s the material setting for the alpha channel (after the uv mapping)–same setting for the man’s texture.
Sample render in Cycles:
Changed the sun’s position:
Lowered the exposure in the renderer:
With the right lighting and shadows, adding people in the 3D environment is a nice addition.
More testing to come…
Here’s the latest sample, adding a new body (my version).
Next is to rig the whole body like I did in Getta.