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I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.
Here’s the output:
Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.
Quite a busy days…working 12 hours everyday except weekend to play :p. Anyway, here’s a test animation created in Maya: Using the sample from Maya’s Visor fluids–ocean and cloud. The ocean shader is ready for animation except for the cloud–it’s static–and need keyframes to move the clouds. Added the 3D boat model ( free download from http://archive3d.net) for extra effect.
A sample clip:
Here’s the animation using Maya’s default software renderer. The only lacking are the water splashes.
A busy months lately. Anyway, here’s the sample flag animation using Maya–rendered in 3Delight.
It’s nice to use Blender but the flickering shadow is not. I Bing-searched and the same problem I have. Anyway, back to Maya. A scale test for the model of Imperial Star Destroyer and Millennium Falcon.
Sample renders from my animation. Tried 750 frames for HD 720 (1280x720pixels), but it rendered 8-12min./frame on my computer…yikes!
Anyway, back to my previous size…HD 540
Here’s my latest animation with sound effects added.
Here’s the animation sample after rendering many hours (3-6 minute per frame for 960 x 540 pixels on my Mac Mini mid 2010 model).
Added composite and after effects. The smoke, debris are green screen samples that are freely downloaded from YouTube, the fire effect is from Maya with additional smoke added in After Effects.
Next, is to add sound effects, and additional clips.
Created and animated in Maya. The Millennium Falcon is a Blender file from Blendswap by KuhnIndustries (http://www.blendswap.com/blends/view/48469); I export, and converted the mesh into Maya. The AT-ST Walker is an old file from http://www.theforce.net/scifi3d/.
A work in progress.
Scale test for the walker and the falcon for animation.
In this process I learned the mistakes of rigging– the wrong joint axes after a mirror joint, and manually correcting it–no wonder I’m having trouble animating this in Maya.
The Graph Editor is a nice utility to copy the time element (keys) from one body to another (right leg animation copied to left leg and offset it), and looping the animation. Anyway, here’s the sample:
Another test sample with environment (hdri), and an image plane with a hdri texture for shadow. The only polygon here is the AT-ST model.
OK, enough with the flight thing in Star Trek, While I’m searching in my hard drive, I found this model, the AT-ST Walker. I downloaded this 3D model long time ago and would like to credit the author (the site was http://www.theforce.net/scifi3d/) but got lost in my hard drive. Well, I changed and added some like lambert, phong, rigging, and more. The background is a HDRI file and downloaded free in the internet (again, there’s no name to credit).
Anyway, here are some images I made (created in Maya, rendered in Mental Ray, and Adobe After Effects):
I’ll test animate later…
Rigged and ready to animate in Maya. I tried rigging in Blender, but in Maya is a different approach–should be careful when pressing keyboard ‘coz it deformed my character at the end, so I rigged this thing twice.
Here’s a sample, testing the light and shadow.
Here’s my latest animation with clouds, and water, and with a free HDRI cloud background on the last part. Rendered in Mental Ray with Composite, and Adobe After Effects.
I deleted and re-created new light effects.