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After playing with LightWave, I test another 3D application–Cinema 4D. A nice application with easy to the eyes user interface in comparison to LightWave, and with a built-in fast renderer like LightWave. To test, I import/merge the x-wing model from my previous Lightwave sample and added new lights (spot light) with volumetric.

Afterburner test in Cinema 4D

Afterburner test in Cinema 4D

Here’s the test animation with Adobe After Effects for compositing.

Here’s my latest animation with sound effects added.

Here’s  the animation sample after rendering many hours (3-6 minute per frame for 960 x 540 pixels on my Mac Mini mid 2010 model).

Added composite and after effects. The smoke, debris are green screen samples that are freely downloaded from YouTube, the fire effect is from Maya with additional smoke added in After Effects.

Next, is to add sound effects, and additional clips.

Created and animated in Maya. The Millennium Falcon is a Blender file from Blendswap by KuhnIndustries (http://www.blendswap.com/blends/view/48469); I export, and converted the mesh into Maya. The AT-ST Walker is an old file from http://www.theforce.net/scifi3d/.

A sample render from animation.

A sample render from animation.

A work in progress.

Update (10-30-13):

Scale test for the walker and the falcon for animation.

Scale Test

Scale Test

OK, enough with the flight thing in Star Trek, While I’m searching in my hard drive, I found this model, the AT-ST Walker. I downloaded this 3D model long time ago and would like to credit the author (the site was http://www.theforce.net/scifi3d/) but got lost in my hard drive. Well, I changed and added some like lambert, phong, rigging, and more. The background is a HDRI file and downloaded free in the internet (again, there’s no name to credit).

Anyway, here are some images I made (created in Maya, rendered in Mental Ray, and Adobe After Effects):

AT-ST Walker

AT-ST Walker

I’ll test animate later…

Update (10-13-13):

Rigged and ready to animate in Maya. I tried rigging in Blender, but in Maya is a different approach–should be careful when pressing keyboard ‘coz it deformed my character at the end, so I rigged this thing twice.

rigtest

Here’s a sample, testing the light and shadow.

at-st

Here’s my latest animation with clouds, and water, and with a free HDRI cloud background on the last part. Rendered in Mental Ray with Composite, and Adobe After Effects.

with Motion path.

with Motion path.

Update:

I deleted and re-created new light effects.

Here’s another project for my next test animation: Clouds and Fluid particles on Maya; rendered in Mental Ray with composite and Adobe After Effects for lights. I noticed that Maya’s default renderer is faster than Mental Ray and both have similarities (though, not all), but Mental Ray’s setting for adding background is easier.

Star Trek NCC-1701

June 2017
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