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Now, back to LightWave. Here’s another experimentation using particles with hypervoxels attached to the rock model. Using Viewport Preview Renderer (VPR) is an easiest way to make changes on your subject in real-time. I use Mac Mini (mid 2010 model).

Credits for the 3D model goes to:
1. Earth model: Dean A. Scott
2. Asteroid model: Frogpony

Sample clips from the animation:


space rock

Update: Feb. 16, 2016, added another particle test animation.


A test animation rendered in LightWave with a camera parented to the X-Wing model.


Credit goes to the 3D model of Millenium Falcon; Andy Crook, “Bombshell Betty” X-Wing Variant; Tony Bruno.

I added jet exhaust flare to the X-Wing using distant light with volumetric lighting enabled with many experimentation to create that kind of light, and strange that there’s no lattice tool unless you buy a 3rd party plugins (Blender, Maya, and Modo have it), then I exclude objects to disable the distant light coming from the X-Wing’s exhaust pipe;


Added star field, enabled the lens flare, glow, motion blur, 3 light setting, and disabled radiosity for fast rendering.

See the sample animation:

The nice thing about Lightwave 3D, there’s a lens flare effect that can easily added, and to test, I downloaded a “Bombshell Betty” X-Wing Variant from A 3D mesh modeled by Tony Bruno.

I added lights with different intensity, and hopefully learn to rig the wings for animation.



Update (4-27-15): Added afterburner created in LightWave with procedural textures in alpha channel.


Update (4-27-15) # 2: Changed the afterburner light to distant.


Update (5-2-15): Afterburner test animation

Rendered in Lightwave 3D, using the default render setting added motion blur and glow. Disabled radiosity, I added 3 lights instead with different intensity. Nothing fancy in compositing, I just combined the images for the final output.

A sample clip from animation.

A sample image from animation.

Here’s the sample animation, and the credit goes to Andy Crook for the Millenium Falcon 3D model, and the Imperial Star Destroyer 3D model from

Using the same old file, exported from Blender, I re-arrange, added more textures and test LightWave’s default renderer.

My favorite start-up object–a coffee mug in LightWave 3D. I’m testing LW 11.6 if I can easily create the mug in comparison to Blender, Maya, and Modo that I already tested. The nice thing about LightWave, is the renderer, quite fast though I’m using the 2010 Mac Mini model.

Here’s a sample, rendered in 9minutes, 1280 x 720px, AA10, depth of field, I use instances for one mug.


A Sample screen video recorded by Quicktime:



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