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Using Blender 2.70, rendered with Blender Internal (best renderer when it comes to tight deadlines).

I added hdri image as my environment (free hdri image searched from google), and using the same map from my previous render.

Additional effects of motion blur and volumetric in Nuke compositing.

Anyway, here’s the short clip :p

I created new flags, using the default renderer in Blender and it is much easier to animate, whereas in Maya somewhere in my working progress, the flags dynamics disappeared especially when I scaled the polygons. I tried Modo but, it’s more complicated and as usual, crashes frequently–but I love Modo’s renderer anyway.

Here’s an image test from Blender before I animate.

Rendered in Blender internal

Rendered in Blender internal

Update:

A sample animation
Rendered in Blender internal

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Update #2:
Rendered 100 samples in Cycles

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Update #3:
Rendered on V-ray with compositing

I created an arrow animation using Blender with a map I downloaded from the internet, converted to svg to import inside Blender, and used the modifier to increase the thickness of the map.

*Using the default renderer- Blender internal

A busy months lately. Anyway, here’s the sample flag animation using Maya–rendered in 3Delight.

April 2014
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