You are currently browsing the tag archive for the ‘v-ray’ tag.
I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.
Here’s the output:
Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.
I’m testing the latest build of Blender 2.73 / VB30 (2015-01-15) from Chaosgroup.com. The latest version are more of nodes compositing unlike the previous version (VB25).
Here’s the sample, using the old model from my previous animation. Well, it rendered, but changing camera position like the bottom view, the VFB (v-ray frame buffer) crashes frequently.
I downloaded this file to test the V-Ray Materials and light set-up. It’s not easy at first because the original materials were set on Cycles, so I have to start from scratch. The original textures are included except the wooden floor which I replaced another. The original model can be seen here
Rendered in Cycles with Compositing
Here’s my V-Ray render with Compositing
Using the same scene from my previous renders (and the same hardware, of course), the V-Ray integration to Blender is another addition to the other rendering engines I tested, especially in Blender (eg. Luxrender, Indigo, MaxWell). What amazed me was the fast rendering time–9 minutes.
After compositing in Blender:
Here’s my first model of coffee mug I did in Maya, using the NURBS to have this kind of effect especially the handle attached to the body. Though it produce an odd geometry when I converted this to polygons. The edges are everywhere, whereas I can easily create this in normal geometry. Nevertheless I’m still in the learning process. Here’s a sample: