I’m testing the V-ray render passes in Maya 2011 (background, diffuse, raw global illumination, raw light, reflection, self illumination, and specular) combined in compositing.

Here’s the output:

ON BLENDER:
Though the Blender to V-ray is kind of ‘new,’ the counterpart of this setting in Maya is in ‘Compositing’ in Blender–more test to come.

channel_test

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