My strawberry file modeled from Maya, import and rendered in Modo with Antialiasing of 32 samples with depth of field (4minutes on iMac 2013, 1280×720).

strawberrymodo_4min

I noticed that the texture’s png transparency isn’t automatic after uv-mapped, it should be enabled by right clicking the effect in the shader using RGBA of Special Effects.

leaf_rgba

After…

leaf_rgbafix

In Modo, the default feature for png’s alpha can only be seen on one side unlike other 3D programs–Maya and Blender–that I use. To enable, see the picture below.

leaf_rgbafix2

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