I’m testing how the solid mesh (monkey) affect the solid texture (photos of leaves and man) with an alpha channel using the Blender’s Cycles (ver 2.64a) renderer. Using the sun as a light source with 0.003 size. Other renderers like YafaRay have a strange shadow when it comes to alpha channel.
Sample scene set-up:
Here’s the material setting for the alpha channel (after the uv mapping)–same setting for the man’s texture.
Sample render in Cycles:
Changed the sun’s position:
Lowered the exposure in the renderer:
With the right lighting and shadows, adding people in the 3D environment is a nice addition.
More testing to come…