Using Blender’s cloud script add-on, I can easily create different clouds effect; the only problem is, it can’t render in Cycles (duh). Anyway, Blender Internal is a great renderer though it lack in a some way, and I noticed that the more lights you add in a scene, the longer it will render.

Here’s the samples rendered in Blender Internal.

Rendered in Blender Internal with compositing.
Rendered in Blender Internal with compositing.

I used the exr file for color and additional lights.

With compositing for added effects and color correction.
With compositing for added effects and color correction.
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