In almost 3 months of learning, I guess UV mapping in Blender is much easier to understand than in Maya’s UV, but modeling is a plus for me in Maya when it comes to polygons, bridge loops, and adding vertices. What lacks in Maya is the inset tool in Blender.

BEFORE: Original render in YafaRay

Lighting Method: Photon Mapping

AFTER: Using Blender’s Compositing Nodes.

Rendered after composite in Blender
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