The tools I used in modeling my Halloween pumpkin on Maya was the same approach I modeled this in Blender. Using the boolean modifier is an easy way to cut holes in the sphere. The renderer is Cycles at 400 samples with the depth of field, and unlike Maya’s mental ray there are lots of settings to adjust.

Here’s the sample (WIP)…

Added light effects in Blender

What I like in Blender is the compositing, you can create many effects, and adjust the color of your subject.

>>Sample of a pumpkin’s wire frame and group instances…

Update: Added more textures…

Sample lighting effect…
Added different lighting…
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